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NCAA rules apply with the following exceptions:
TIME Two twenty minute halves running time with the clock stopping under two minutes only for shooting fouls. Two thirty second time outs per team per half - one thirty second time out in overtime, no carry over time outs from the game to overtime. In the event of a tie one overtime period of three minutes running time will be played. If the game remains tied then each team selects five players (from the floor or bench) to shoot a round(s) of free throws until the team with the greatest point total is declared the winner. During playoffs consecutive overtime periods consisting of three minutes running will be played until the tie is broken. One thirty second time out in each overtime period, no carry over time outs from the game to overtime or from one overtime to the next.
LATE POLICY Games must start at the scheduled starting time listed on the schedule and each team must have a minimum of four players present. If a team (four or more players) fails to appear at the scheduled starting time: up to 10 minutes after the scheduled time, then the late team surrenders 9 points to their on-time opponent, ten minutes are deducted from the first half and possession is given to the on-time team at half court; after 11 minutes and up to 20 minutes, the late team surrenders an additional 9 points (18 total) and teams play only the second half; finally, at 21 minutes the game is forfeited. When both teams fail to appear with adequate numbers then no points are awarded and only the minutes are deducted from the game as outlined above.
THE TEAM All players must be registered on the official team roster prior to the season. Any additional players may be added to the roster the Friday before each game, however, no new players may be added to the roster for playoff games. Players must be Yale affiliated and be members (all enrolled students are considered members) or guests of members (purchase of daily guest fee required for gym entry) of the PWG. Before each game the captain must sign-in all players anticipated for the game - late arriving unrecorded players may be added without penalty. A team consists of five on-court players and unlimited substitutes. Teams may begin a game or continue play with a minimum of four players. However, once the game starts and a team has less than four players available the game is defaulted. Limit two undergrads per team. COED TEAM PLAYERS - coed teams must have a minimum of two players of both genders playing on the court at all times.
SUBSTITUTIONS Substitutions may occur only during a stoppage of play. The teams must inform the referee by shouting "subs" and the referee will give ample time to make changes before whistling the ball "live." Remember, the clock is running and if in the opinion of the referee the substitution deliberately delays the game the substitution may be canceled.
THROW-INS After the referee has signaled the team in possession of the ball and has whistled the ball "live" a throw-in may occur. It is not necessary for the referee to "set" the ball in play.
SCORING One point free throws, two point goals inside or on the '20 foot' line, and three point goals beyond the '20 foot' line. This applies to all gyms.
FOULING - First Eighteen Minutes
Common and Offensive - Offending player and team assessed a personal foul, offended team given possession of the ball out of bounds nearest the occurrence of the foul.
Shooting - Offending player and team assessed a personal foul, offended team awarded one point and possession of the ball out of bounds nearest the occurrence of the foul. If basket is good one point is awarded in addition to the basket; with the offending team then given possession of ball.
Technical - Offending player and team assessed a personal and technical foul; offended team awarded two points and possession of the ball at half court. After two technical fouls a player is expelled from the game and must leave the room. If the player refuses to leave the room then the game is stopped and his/her team is declared the loser (regardless of the score).
Bonus - After the team's sixth personal foul (on the seventh foul and thereafter), the offended team is awarded one point and possession of ball out of bounds nearest the occurrence of the foul.
FOULING - Final Two Minutes
Common and offensive fouls - Offending player and team assessed a personal foul, offended team given possession of the ball or shoot bonus.
Shooting - Offending player and team assessed a personal foul, offended player shoots two or three free throws. If basket is good, shot is counted and one free throw is attempted.
Technical - Offending player and team assessed a personal and technical foul, offending team shoots two free throws and is awarded possession of the ball at half court.
Bonus - After the sixth personal foul the offended team will shoot a one-and-one bonus.
FOULING - Limit
If a team has five or less players then a player may not personally foul out of a game. However, each foul accumulated after the fifth personal foul will result in the normal penalty (listed above) for that infraction plus the award for a team technical foul. The player will not be assessed a technical foul. Nevertheless, any player may be ejected or expelled and the game may be stopped by the referee.
Ejection: If a player receives two technical fouls for verbal abuse or other non-violent actions to the refs or the opponents, then the player must immediately depart the court area and room for the remainder of the game and is eligible to play the next week. If the player refuses to leave the area and/or continues to act disorderly (e.g. badger the refs) then the game will be stopped and the player's team will be declared the losers (regardless of the actual score) and the player is banned from participation and must schedule a meeting with the Intramural Director as soon as possible to discuss the incident and to determine the length of suspension..
Expulsion: A player who is tossed/ejected from the game for violent action or behavior which could cause injury to the refs or opponents. The player receives two technical fouls and must depart the court area immediately. The opponents shoot four free throws and receive possession of the ball at half court. If the player refuses to leave the area and/or continues to badger the referees then the game will be stopped and that player's team will be declared the losers. Finally the player is banned from participation and must schedule a meeting with the Intramural Director as soon as possible to discuss the incident and to determine the length of suspension.
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